ULN-8 3D DSP maxed out [message #88196] |
Mon, 10 January 2022 10:18  |
JP82
Messages: 4 Registered: January 2022
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Junior Member |
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It's possible that this could be normal operation of the ULN-8 3D units, but I want to check against the forum.
I was doing an 8 channel summing mix where I found myself running out of DSP rather quickly. I had about 2 instances of character in addition to Channel Strip before I noticed the DSP nearly maxed out, so I got rid of any instance of character to reduce DSP usage. I decided against using any instance of character as it seemed to use more DSP than other plug ins.
I ended up only using 8 instances of Channel Strip, 5 Instances of Halo Verb, and then 1 instance of MBeq, Multi Band dynamics, and Mio Limiter on the master channel. (See attached screen shot). This put my DSP between 99-100% without any crackling.
I had to compromise on certain plug ins, and removing certain ones (character, dirt delay) in order to have an intelligible mix without it crackling from maxing out the DSP.
My question to you is: Is this normal? If so, it seems that it's a bit of a limitation when trying to use the ULN as a summing mixer. There may be a better way to go about this, or a setting that I am over looking.
If this is normal operation, I can live with it, and figure some work around, but if it isn't normal, please advise.
Thank you MH community.
Metric Halo ULN-8
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